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Best heroes of might and magic iv maps3/24/2023 If you own a lot of troop buildings, always use your caravans to make a purchase just before the start of a new month. So if you?re relying on ranged attacks, you should almost always wait on your first turn. The closer the enemy is to you, the more damage ranged attacks do. * - * * Miscellaneous * * - * Trading posts give a 50% bonus over using the marketplace, so it?s a good idea to keep a low level unit camped next to a trading post so you can use it any time you want. But be warned that using a cheat code can cause your score for the scenario to drop to 0. To use a cheat code, press, enter the code, and then press. A good alternative is to use a cheat code. Sometimes the hero gets itself killed attacking neutral creatures, and then there?s no way for you to complete the scenario, other than starting over. There are some scenarios where you have to kill a particular hero, but that hero is allowed to roam around the map. NwcValhalla: This code allows you to win the scenario. If you use the code a second time the map will go back to normal. It?s useful if you?re about to finish a scenario and you?re curious about what else was out there. NwcPrometheus: This code allows you to see the entire map. * - * * Cheat Codes * * - * I?m going to list two cheat codes, because they?re useful even if you don?t want to cheat. If a hero dies while successfully sieging a castle, then not only will the hero automatically be resurrected, the hero will be resurrected before experience is awarded, so there is no penalty in dying. Finally, you can use a spell like poison to kill off the melee troops inside the castle, since poison doesn?t require line-of-sight. You can use it to summon or create temporary troops, and then use those troops as fodder to charge the gates. You can use it to attack the ranged troops since they can?t retaliate against magic. You can use it to disable the enemy ranged troops or push them off their turrets. * - * * Sieging Castles * * - * Magic is the key to sieging castles. So when you group heroes together, try to get one to learn tactics and the other to learn scouting. If two heroes have tactics skills, for example, only the highest rating of the skill is used to determine the bonuses, so it?s a waste for two heroes in the same army to have the skill. Other non-magic skills should be parceled out so they don?t overlap. More troops, more gold, and more resources are all good things, but diplomacy might be the best secondary skill of the bunch since the creatures you buy only cost half as much as they would otherwise (and you?ll often be facing your own creatures in the campaigns). If nothing else, it makes them much more difficult to kill. Anybody who can play on the more advanced settings probably doesn?t need a guide. (But feel free to mail me if you think I?ve made a mistake.) Lastly, I wrote the walkthroughs using the intermediate (default) difficulty setting. If you notice anything terribly wrong with the guide, it might be due to the differences between the version you?re playing and the versions I used for the guide. So be aware that the walkthroughs for most of the first two campaigns (Life and Might) are based on the 1.0 (retail) release, while the others are based on the 1.2 release. 3DO released the 1.2 patch for the game while I was writing this guide, and they?ll probably release more patches in the future.
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